[][src]Struct nphysics2d::object::DefaultColliderSet

pub struct DefaultColliderSet<N: RealField, Handle: BodyHandle = DefaultBodyHandle> { /* fields omitted */ }

The default set containing all the colliders added to the world.

It is based on an arena using generational indices to avoid the ABA problem.

Methods

impl<N: RealField, Handle: BodyHandle> DefaultColliderSet<N, Handle>[src]

pub fn new() -> Self[src]

Creates an empty set.

pub fn insert(&mut self, collider: Collider<N, Handle>) -> DefaultColliderHandle[src]

Adds a collider to this set.

pub fn remove(
    &mut self,
    to_remove: DefaultColliderHandle
) -> Option<Collider<N, Handle>>
[src]

Removes a collider from this set.

pub fn get(&self, handle: DefaultColliderHandle) -> Option<&Collider<N, Handle>>[src]

Gets a reference to the collider identified by handle.

pub fn get_mut(
    &mut self,
    handle: DefaultColliderHandle
) -> Option<&mut Collider<N, Handle>>
[src]

Gets a mutable reference to the collider identified by handle.

pub fn iter(
    &self
) -> impl Iterator<Item = (DefaultColliderHandle, &Collider<N, Handle>)>
[src]

Iterates through all the colliders and their handles.

pub fn iter_mut(
    &mut self
) -> impl Iterator<Item = (DefaultColliderHandle, &mut Collider<N, Handle>)>
[src]

Mutably iterate through all the colliders and their handles.

Trait Implementations

impl<N: RealField, Handle: BodyHandle> ColliderSet<N, Handle> for DefaultColliderSet<N, Handle>[src]

type Handle = DefaultColliderHandle

Type of a collider handle identifying a collider in this set.

impl<N: RealField, Handle: BodyHandle> CollisionObjectSet<N> for DefaultColliderSet<N, Handle>[src]

type CollisionObject = Collider<N, Handle>

Type of the collision object stored into this set.

type CollisionObjectHandle = DefaultColliderHandle

Type of the handles identifying collision objects.

Auto Trait Implementations

impl<N, Handle = Index> !RefUnwindSafe for DefaultColliderSet<N, Handle>

impl<N, Handle> Send for DefaultColliderSet<N, Handle> where
    N: Scalar

impl<N, Handle> Sync for DefaultColliderSet<N, Handle> where
    N: Scalar

impl<N, Handle> Unpin for DefaultColliderSet<N, Handle> where
    Handle: Unpin,
    N: Scalar + Unpin

impl<N, Handle = Index> !UnwindSafe for DefaultColliderSet<N, Handle>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,