1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
use na::{DVectorSliceMut, Isometry3, RealField, Unit, Vector3};

use crate::joint::{Joint, PrismaticJoint, RevoluteJoint};
use crate::math::{JacobianSliceMut, Velocity};
use crate::object::{BodyPartHandle, Multibody, MultibodyLink};
use crate::solver::{ConstraintSet, GenericNonlinearConstraint, IntegrationParameters};

/// A joint that allows one translational and one rotational degrees of freedom.
///
/// Both are not required to be along the same direction.
#[derive(Copy, Clone, Debug)]
pub struct PinSlotJoint<N: RealField> {
    prism: PrismaticJoint<N>,
    revo: RevoluteJoint<N>,
}

impl<N: RealField> PinSlotJoint<N> {
    /// Create a new pin-slot joint with axii expressed in the local coordinate frame of the attached bodies, and
    /// with initial linear position and angle.
    pub fn new(axis_v: Unit<Vector3<N>>, axis_w: Unit<Vector3<N>>, position: N, angle: N) -> Self {
        let prism = PrismaticJoint::new(axis_v, position);
        let revo = RevoluteJoint::new(axis_w, angle);

        PinSlotJoint { prism, revo }
    }

    /// The linear displacement.
    pub fn offset(&self) -> N {
        self.prism.offset()
    }

    /// The angular displacement.
    pub fn angle(&self) -> N {
        self.revo.angle()
    }
}

impl<N: RealField> Joint<N> for PinSlotJoint<N> {
    #[inline]
    fn ndofs(&self) -> usize {
        2
    }

    fn body_to_parent(&self, parent_shift: &Vector3<N>, body_shift: &Vector3<N>) -> Isometry3<N> {
        self.prism.translation() * self.revo.body_to_parent(parent_shift, body_shift)
    }

    fn update_jacobians(&mut self, body_shift: &Vector3<N>, vels: &[N]) {
        self.prism.update_jacobians(body_shift, vels);
        self.revo.update_jacobians(body_shift, &[vels[1]]);
    }

    fn jacobian(&self, transform: &Isometry3<N>, out: &mut JacobianSliceMut<N>) {
        self.prism.jacobian(transform, &mut out.columns_mut(0, 1));
        self.revo.jacobian(transform, &mut out.columns_mut(1, 1));
    }

    fn jacobian_dot(&self, transform: &Isometry3<N>, out: &mut JacobianSliceMut<N>) {
        self.prism
            .jacobian_dot(transform, &mut out.columns_mut(0, 1));
        self.revo
            .jacobian_dot(transform, &mut out.columns_mut(1, 1));
    }

    fn jacobian_dot_veldiff_mul_coordinates(
        &self,
        transform: &Isometry3<N>,
        vels: &[N],
        out: &mut JacobianSliceMut<N>,
    ) {
        self.prism.jacobian_dot_veldiff_mul_coordinates(
            transform,
            vels,
            &mut out.columns_mut(0, 1),
        );
        self.revo.jacobian_dot_veldiff_mul_coordinates(
            transform,
            &[vels[1]],
            &mut out.columns_mut(1, 1),
        );
    }

    fn jacobian_mul_coordinates(&self, vels: &[N]) -> Velocity<N> {
        self.prism.jacobian_mul_coordinates(vels) + self.revo.jacobian_mul_coordinates(&[vels[1]])
    }

    fn jacobian_dot_mul_coordinates(&self, vels: &[N]) -> Velocity<N> {
        // NOTE: The following is zero.
        // self.prism.jacobian_dot_mul_coordinates(vels) +
        self.revo.jacobian_dot_mul_coordinates(&[vels[1]])
    }

    fn default_damping(&self, out: &mut DVectorSliceMut<N>) {
        self.prism.default_damping(&mut out.rows_mut(0, 1));
        self.revo.default_damping(&mut out.rows_mut(1, 1));
    }

    fn integrate(&mut self, parameters: &IntegrationParameters<N>, vels: &[N]) {
        self.prism.integrate(parameters, vels);
        self.revo.integrate(parameters, &[vels[1]]);
    }

    fn apply_displacement(&mut self, disp: &[N]) {
        self.prism.apply_displacement(disp);
        self.revo.apply_displacement(&[disp[1]]);
    }

    #[inline]
    fn clone(&self) -> Box<dyn Joint<N>> {
        Box::new(*self)
    }

    fn num_velocity_constraints(&self) -> usize {
        self.prism.num_velocity_constraints() + self.revo.num_velocity_constraints()
    }

    fn velocity_constraints(
        &self,
        parameters: &IntegrationParameters<N>,
        multibody: &Multibody<N>,
        link: &MultibodyLink<N>,
        assembly_id: usize,
        dof_id: usize,
        ext_vels: &[N],
        ground_j_id: &mut usize,
        jacobians: &mut [N],
        constraints: &mut ConstraintSet<N, (), (), usize>,
    ) {
        self.prism.velocity_constraints(
            parameters,
            multibody,
            link,
            assembly_id,
            dof_id,
            ext_vels,
            ground_j_id,
            jacobians,
            constraints,
        );
        self.revo.velocity_constraints(
            parameters,
            multibody,
            link,
            assembly_id,
            dof_id + 1,
            ext_vels,
            ground_j_id,
            jacobians,
            constraints,
        );
    }

    fn num_position_constraints(&self) -> usize {
        // NOTE: we don't test if constraints exist to simplify indexing.
        2
    }

    fn position_constraint(
        &self,
        i: usize,
        multibody: &Multibody<N>,
        link: &MultibodyLink<N>,
        handle: BodyPartHandle<()>,
        dof_id: usize,
        jacobians: &mut [N],
    ) -> Option<GenericNonlinearConstraint<N, ()>> {
        if i == 0 {
            self.prism
                .position_constraint(0, multibody, link, handle, dof_id, jacobians)
        } else {
            self.revo
                .position_constraint(0, multibody, link, handle, dof_id + 1, jacobians)
        }
    }
}

prismatic_motor_limit_methods!(PinSlotJoint, prism);
revolute_motor_limit_methods!(PinSlotJoint, revo);