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use slotmap::SecondaryMap; use ncollide::query::ContactId; /// A cache for impulses resulting from contacts and joints. pub type ImpulseCache<N> = SecondaryMap<ContactId, N>;
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use slotmap::SecondaryMap; use ncollide::query::ContactId; /// A cache for impulses resulting from contacts and joints. pub type ImpulseCache<N> = SecondaryMap<ContactId, N>;