[][src]Struct nphysics2d::detection::ActivationManager

pub struct ActivationManager<N: RealField, Handle: BodyHandle> { /* fields omitted */ }

Structure that monitors island-based activation/deactivation of bodies.

It is responsible for making objects sleep or wake up.


impl<N: RealField, Handle: BodyHandle> ActivationManager<N, Handle>[src]

pub fn new(mix_factor: N) -> ActivationManager<N, Handle>[src]

Creates a new ActivationManager2.


  • thresold - the minimum energy required to keep an object awake.
  • mix_factor - the ratio of energy to keep between two frames.

pub fn deferred_activate(&mut self, handle: Handle)[src]

Notify the ActivationManager2 that is has to activate an object at the next update.

pub fn update<Colliders, Constraints>(
    &mut self,
    bodies: &mut dyn BodySet<N, Handle = Handle>,
    colliders: &Colliders,
    gworld: &GeometricalWorld<N, Handle, Colliders::Handle>,
    constraints: &Constraints,
    active_bodies: &mut Vec<Handle>
) where
    Colliders: ColliderSet<N, Handle>,
    Constraints: JointConstraintSet<N, Handle>, 

Update the activation manager, activating and deactivating objects when needed.

Trait Implementations

impl<N: Clone + RealField, Handle: Clone + BodyHandle> Clone for ActivationManager<N, Handle>[src]

Auto Trait Implementations

impl<N, Handle> RefUnwindSafe for ActivationManager<N, Handle> where
    Handle: RefUnwindSafe,
    N: RefUnwindSafe

impl<N, Handle> Send for ActivationManager<N, Handle>

impl<N, Handle> Sync for ActivationManager<N, Handle>

impl<N, Handle> Unpin for ActivationManager<N, Handle> where
    Handle: Unpin,
    N: Unpin

impl<N, Handle> UnwindSafe for ActivationManager<N, Handle> where
    Handle: UnwindSafe,
    N: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> Borrow<T> for T where
    T: ?Sized

impl<T> BorrowMut<T> for T where
    T: ?Sized

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> ToOwned for T where
    T: Clone

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,