[][src]Trait nphysics2d::force_generator::ForceGenerator

pub trait ForceGenerator<N: RealField, Handle: BodyHandle>: Downcast + Send + Sync {
    fn apply(
        &mut self,
        parameters: &IntegrationParameters<N>,
        bodies: &mut dyn BodySet<N, Handle = Handle>
    ); }

A persistent force generator.

A force generator applies a force to one or several bodies at each step of the simulation.

Required methods

fn apply(
    &mut self,
    parameters: &IntegrationParameters<N>,
    bodies: &mut dyn BodySet<N, Handle = Handle>
)

Apply forces to some bodies.

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Methods

impl<N, Handle> dyn ForceGenerator<N, Handle> where
    N: Any + 'static,
    Handle: Any + 'static,
    N: RealField,
    Handle: BodyHandle

pub fn is<__T: ForceGenerator<N, Handle>>(&self) -> bool

Returns true if the trait object wraps an object of type __T.

pub fn downcast<__T: ForceGenerator<N, Handle>>(
    self: Box<Self>
) -> Result<Box<__T>, Box<Self>>

Returns a boxed object from a boxed trait object if the underlying object is of type __T. Returns the original boxed trait if it isn't.

pub fn downcast_rc<__T: ForceGenerator<N, Handle>>(
    self: Rc<Self>
) -> Result<Rc<__T>, Rc<Self>>

Returns an Rc-ed object from an Rc-ed trait object if the underlying object is of type __T. Returns the original Rc-ed trait if it isn't.

pub fn downcast_ref<__T: ForceGenerator<N, Handle>>(&self) -> Option<&__T>

Returns a reference to the object within the trait object if it is of type __T, or None if it isn't.

pub fn downcast_mut<__T: ForceGenerator<N, Handle>>(
    &mut self
) -> Option<&mut __T>

Returns a mutable reference to the object within the trait object if it is of type __T, or None if it isn't.

Implementors

impl<N: RealField, Handle: BodyHandle> ForceGenerator<N, Handle> for ConstantAcceleration<N, Handle>[src]

impl<N: RealField, Handle: BodyHandle> ForceGenerator<N, Handle> for Spring<N, Handle>[src]

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