[][src]Struct nphysics2d::solver::NonlinearUnilateralConstraint

pub struct NonlinearUnilateralConstraint<N: RealField, Handle: BodyHandle, CollHandle: ColliderHandle> {
    pub r: N,
    pub rhs: N,
    pub ndofs1: usize,
    pub body1: BodyPartHandle<Handle>,
    pub collider1: CollHandle,
    pub ndofs2: usize,
    pub body2: BodyPartHandle<Handle>,
    pub collider2: CollHandle,
    pub kinematic: ContactKinematic<N>,
    pub normal1: Unit<Vector<N>>,
    pub normal2: Unit<Vector<N>>,
}

A non-linear position-based non-penetration constraint.

Fields

r: N

The scaling parameter of the SOR-prox method.

rhs: N

The target position change this constraint must apply.

ndofs1: usize

Number of degree of freedom of the first body.

body1: BodyPartHandle<Handle>

The first body affected by the constraint.

collider1: CollHandle

The first collider affected by the constraint.

ndofs2: usize

Number of degree of freedom of the second body.

body2: BodyPartHandle<Handle>

The second body affected by the constraint.

collider2: CollHandle

The second collider affected by the constraint.

kinematic: ContactKinematic<N>

The kinematic information used to update the contact location.

normal1: Unit<Vector<N>>

The contact normal on the local space of self.body1.

normal2: Unit<Vector<N>>

The contact normal on the local space of self.body2.

Methods

impl<N: RealField, Handle: BodyHandle, CollHandle: ColliderHandle> NonlinearUnilateralConstraint<N, Handle, CollHandle>[src]

pub fn new(
    body1: BodyPartHandle<Handle>,
    collider1: CollHandle,
    ndofs1: usize,
    body2: BodyPartHandle<Handle>,
    collider2: CollHandle,
    ndofs2: usize,
    normal1: Unit<Vector<N>>,
    normal2: Unit<Vector<N>>,
    kinematic: ContactKinematic<N>
) -> Self
[src]

Create a new nonlinear position-based non-penetration constraint.

Trait Implementations

impl<N: Debug + RealField, Handle: Debug + BodyHandle, CollHandle: Debug + ColliderHandle> Debug for NonlinearUnilateralConstraint<N, Handle, CollHandle>[src]

Auto Trait Implementations

impl<N, Handle, CollHandle> RefUnwindSafe for NonlinearUnilateralConstraint<N, Handle, CollHandle> where
    CollHandle: RefUnwindSafe,
    Handle: RefUnwindSafe,
    N: RefUnwindSafe + Scalar

impl<N, Handle, CollHandle> Send for NonlinearUnilateralConstraint<N, Handle, CollHandle> where
    N: Scalar

impl<N, Handle, CollHandle> Sync for NonlinearUnilateralConstraint<N, Handle, CollHandle> where
    N: Scalar

impl<N, Handle, CollHandle> Unpin for NonlinearUnilateralConstraint<N, Handle, CollHandle> where
    CollHandle: Unpin,
    Handle: Unpin,
    N: Scalar + Unpin

impl<N, Handle, CollHandle> UnwindSafe for NonlinearUnilateralConstraint<N, Handle, CollHandle> where
    CollHandle: UnwindSafe,
    Handle: UnwindSafe,
    N: Scalar + UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,