[][src]Struct nphysics3d::force_generator::ConstantAcceleration

pub struct ConstantAcceleration<N: Real> { /* fields omitted */ }

Force generator adding a constant acceleration at the center of mass of a set of body parts.

Methods

impl<N: Real> ConstantAcceleration<N>
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Adds a new constant acceleration generator.

The acceleration is expressed in world-space.

Add a body part to be affected by this force generator.

Trait Implementations

impl<N: Real> ForceGenerator<N> for ConstantAcceleration<N>
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Auto Trait Implementations

impl<N> Send for ConstantAcceleration<N> where
    N: Scalar

impl<N> Sync for ConstantAcceleration<N> where
    N: Scalar

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T, U> TryFrom for T where
    T: From<U>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> BorrowMut for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 

impl<T> Same for T

Should always be Self