[][src]Struct nphysics3d::joint::BallConstraint

pub struct BallConstraint<N: Real> { /* fields omitted */ }

A constraint that removes all relative linear motion between two body parts.

Methods

impl<N: Real> BallConstraint<N>
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Creates a ball constraint between two body parts.

This will ensure the two points identified by anchor1 and anchor2 will coincide. Both are given in the local-space of their corresponding body part.

Change the first anchor, expressed in the local space of the first body part.

Change the second anchor, expressed in the local space of the second body part.

Trait Implementations

impl<N: Real> JointConstraint<N> for BallConstraint<N>
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Return true if the constraint is active. Read more

impl<N: Real> NonlinearConstraintGenerator<N> for BallConstraint<N>
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Auto Trait Implementations

impl<N> Send for BallConstraint<N> where
    N: Scalar

impl<N> Sync for BallConstraint<N> where
    N: Scalar

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T, U> TryFrom for T where
    T: From<U>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> BorrowMut for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 

impl<T> Same for T

Should always be Self