[][src]Struct nphysics3d::joint::UniversalConstraint

pub struct UniversalConstraint<N: Real> { /* fields omitted */ }

A constraint that removes all but two relative rotations along distinct axii.

Methods

impl<N: Real> UniversalConstraint<N>
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Create a new universal constraint that ensure the angle between axis1 and axis2 is always equal to angle.

All anchors and axii are expressed in the local coordinate systems of the corresponding body parts.

Trait Implementations

impl<N: Real> JointConstraint<N> for UniversalConstraint<N>
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Return true if the constraint is active. Read more

impl<N: Real> NonlinearConstraintGenerator<N> for UniversalConstraint<N>
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Auto Trait Implementations

impl<N> Send for UniversalConstraint<N> where
    N: Scalar

impl<N> Sync for UniversalConstraint<N> where
    N: Scalar

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T, U> TryFrom for T where
    T: From<U>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> BorrowMut for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 

impl<T> Same for T

Should always be Self