[][src]Struct nphysics3d::object::ColliderData

pub struct ColliderData<N: Real> { /* fields omitted */ }

Data stored into each collider.

Those are needed by nphysics.

Methods

impl<N: Real> ColliderData<N>
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Initializes data for a collider.

Retrieves a reference to the user-defined user-data attached to this object.

Retrieves a mutable reference to the user-defined user-data attached to this object.

Sets the user-defined data attached to this object.

Replace by None the user-defined data attached to this object and returns the old value.

The collision margin surrounding this collider.

Handle to the body this collider is attached to.

The anchor attaching this collider with a body part or deformable body.

The position of this collider geometry wrt. the body it is attached to.

Handle to the body part containing the given subshape of this collider's shape.

The material of this collider.

A mutable reference to this collider's material.

If the material is shared, then an internal clone is performed before returning the mutable reference (this effectively call the Arc::make_mut method to get a copy-on-write behavior).

Auto Trait Implementations

impl<N> Send for ColliderData<N> where
    N: Scalar

impl<N> Sync for ColliderData<N> where
    N: Scalar

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T, U> TryFrom for T where
    T: From<U>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> BorrowMut for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 

impl<T> Same for T

Should always be Self