Struct nphysics3d::object::ColliderData[][src]

pub struct ColliderData<N: Real> { /* fields omitted */ }

Data stored into each collider.

Those are needed by nphysics.


impl<N: Real> ColliderData<N>

Initializes data for a collider.

The handle of the body part this collider is attached to.

The collision margin surrounding this collider.

The position of the collider relative to the body it is attached to.

The material of this collider.

Auto Trait Implementations

impl<N> Send for ColliderData<N>

impl<N> Sync for ColliderData<N>