[][src]Struct nphysics3d::object::Ground

pub struct Ground<N: RealField> { /* fields omitted */ }

A singleton representing the ground.

Most of its methods are useless but provided anyway to be similar to the other bodies.

Methods

impl<N: RealField> Ground<N>[src]

pub fn new() -> Self[src]

Build a new ground structrure.

Trait Implementations

impl<N: RealField> Body<N> for Ground<N>[src]

impl<N: RealField> BodyPart<N> for Ground<N>[src]

impl<N: Clone + RealField> Clone for Ground<N>[src]

impl<N: Debug + RealField> Debug for Ground<N>[src]

Auto Trait Implementations

impl<N> RefUnwindSafe for Ground<N> where
    N: RefUnwindSafe

impl<N> Send for Ground<N>

impl<N> Sync for Ground<N>

impl<N> Unpin for Ground<N> where
    N: Unpin

impl<N> UnwindSafe for Ground<N> where
    N: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,